00001 /* 00002 * gamepad-vgfx-element.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Drawing gamepad dialog elements using vector graphics interfaces 00032 */ 00033 00034 #ifndef GAMEPAD_GAMEPAD_VGFX_ELEMENT_H__ 00035 #define GAMEPAD_GAMEPAD_VGFX_ELEMENT_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "dialog/dialog.h" 00039 #include "gamepad/manager.h" 00040 #include "vgfx/drawer.h" 00041 00042 00043 namespace gamepad { 00044 00045 00046 /// \ingroup gamepad_api 00047 /// \defgroup gamepad_vgfx_element Gamepad Vector Graphics Dialog Elements 00048 /// 00049 /// These are dialog::Element objects that are rendered using the Vector 00050 /// Graphics Engine (vgfx). 00051 /*@{*/ 00052 00053 00054 /// what is the name of the testing element? 00055 const char * getVgfxTestElementName(void) throw(); 00056 00057 00058 /// what is the name of the simple rendering element? 00059 const char * getVgfxSimpleElementName(void) throw(); 00060 00061 00062 /// register the vgfx-based testing dialog Element with the dialog Manager 00063 void registerVgfxTestFactory(IN smart_ptr<Manager>& gamepadMgr, 00064 IN dialog::Manager * dialogMgr, 00065 IN smart_ptr<vgfx::Drawer>& drawer); 00066 00067 00068 /// register the vgfx-based simple rendering dialog Element with the Manager 00069 void registerVgfxSimpleFactory(IN smart_ptr<Manager>& gamepadMgr, 00070 IN dialog::Manager * dialogMgr, 00071 IN smart_ptr<vgfx::Drawer>& drawer); 00072 00073 00074 }; // gamepad namespace 00075 00076 00077 #endif // GAMEPAD_GAMEPAD_VGFX_ELEMENT_H__ 00078