#include "gamepad.h"
#include "nstream/nstream.h"
Go to the source code of this file.
Classes | |
class | gamepad::Manager |
you'll want one of these to get at source devices (gamepad::SourceDevice) and create gamepad objects (gamepad::Gamepad). More... | |
Namespaces | |
namespace | gamepad |
Functions | |
void | gamepad::getRecommendedMappings (IN Manager *manager, IN SourceDevice *device, OUT VecString &mapIds) |
helper method to return a list of recommended mappings for a given source device. | |
void | gamepad::autoconfigureGamepads (IN Manager *manager) |
helper method to autoconfigure any gamepads possible based on recommended mappings. |