00001 /* 00002 * gamepad.h 00003 * 00004 * Copyright (C) 2008-2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Gamepad object. This is a completely data-driven concept. 00032 */ 00033 00034 #ifndef GAMEPAD_GAMEPAD_H__ 00035 #define GAMEPAD_GAMEPAD_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "gamepad-map.h" 00039 00040 #include "i18n/i18n.h" 00041 00042 00043 namespace gamepad { 00044 00045 00046 /// \ingroup gamepad_api 00047 /// \defgroup gamepadlib Gamepad Library 00048 /*@{*/ 00049 00050 00051 00052 /// an instance of a physical gamepad. 00053 class Gamepad { 00054 public: 00055 // virtual destructor -------------------------------------------------- 00056 virtual ~Gamepad(void) throw(); 00057 00058 // gamepad::Gamepad class interface methods ---------------------------- 00059 00060 /// what type of gamepad is this? This object (gamepad::Type) will tell 00061 /// you how many buttons, how many joysticks, etc. 00062 virtual Type * getType(void) const throw() = 0; 00063 00064 /// get the ID (right now this is "source device:mapping" IDs) 00065 virtual const char * getId(void) throw() = 0; 00066 00067 /// which source device is this? 00068 virtual const char * getSourceDeviceId(void) throw() = 0; 00069 00070 /// which mapping is this gamepad using? 00071 virtual const char * getMappingId(void) throw() = 0; 00072 00073 /// is the gamepad currently connected (sending events)? 00074 virtual eDeviceState getState(void) throw() = 0; 00075 00076 /// if button with index X is pressed then bit X will be set 00077 virtual buttons_t getButtons(void) throw() = 0; 00078 00079 /// retrieve the value of a particular button 00080 virtual eButton getButton(IN int idx) throw() = 0; 00081 00082 /// retrieve the value of a particular joystick 00083 virtual void getJoystick(IN int idx, 00084 OUT joystick_t& joy) throw() = 0; 00085 00086 /// retrieve the value of a particular potentiometer 00087 virtual void getPot(IN int idx, 00088 OUT pot_value_t& pv) throw() = 0; 00089 00090 /// retrieve the value of a particular dpad 00091 virtual eDpad getDpad(IN int idx) throw() = 0; 00092 }; 00093 00094 00095 00096 //////////////////////////////////////////////////////////////////////////////// 00097 // 00098 // Gamepad API 00099 // 00100 //////////////////////////////////////////////////////////////////////////////// 00101 00102 00103 00104 /// given previous + current button state, say what was pressed and released 00105 static inline void getButtonsChanged(IN buttons_t prev_buttons, 00106 IN buttons_t curr_buttons, 00107 OUT buttons_t& pressed, 00108 OUT buttons_t& released) throw() 00109 { 00110 buttons_t common = prev_buttons | curr_buttons; 00111 pressed = common - prev_buttons; 00112 released = common - curr_buttons; 00113 } 00114 00115 00116 // localization helpers 00117 00118 /// return the localization manager for gamepad configuration 00119 smart_ptr<i18n::Manager> getConfigLocaleMgr(IN const char * primaryLocale, 00120 IN const char * defaultLocale, 00121 IN nstream::Folder * dataDirectory); 00122 00123 00124 /// return the localization manager for the specified gamepad::Type 00125 smart_ptr<i18n::Manager> getTypeLocaleMgr(IN const Type * type, 00126 IN const char * primaryLocale, 00127 IN const char * defaultLocale, 00128 IN nstream::Folder * dataDirectory); 00129 00130 00131 }; // gamepad namespace 00132 00133 #endif // GAMEPAD_GAMEPAD_H__ 00134