#include "gamepad-map.h"
#include "i18n/i18n.h"
Go to the source code of this file.
Classes | |
class | gamepad::Gamepad |
an instance of a physical gamepad. More... | |
Namespaces | |
namespace | gamepad |
Functions | |
static void | gamepad::getButtonsChanged (IN buttons_t prev_buttons, IN buttons_t curr_buttons, OUT buttons_t &pressed, OUT buttons_t &released) throw () |
given previous + current button state, say what was pressed and released | |
smart_ptr< i18n::Manager > | gamepad::getConfigLocaleMgr (IN const char *primaryLocale, IN const char *defaultLocale, IN nstream::Folder *dataDirectory) |
return the localization manager for gamepad configuration | |
smart_ptr< i18n::Manager > | gamepad::getTypeLocaleMgr (IN const Type *type, IN const char *primaryLocale, IN const char *defaultLocale, IN nstream::Folder *dataDirectory) |
return the localization manager for the specified gamepad::Type |