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Classes | |
class | gamepad::Gamepad |
an instance of a physical gamepad. More... | |
class | gamepad::Manager |
you'll want one of these to get at source devices (gamepad::SourceDevice) and create gamepad objects (gamepad::Gamepad). More... | |
Functions | |
virtual Type * | gamepad::Gamepad::getType (void) const =0 throw () |
what type of gamepad is this? This object (gamepad::Type) will tell you how many buttons, how many joysticks, etc. | |
virtual const char * | gamepad::Gamepad::getId (void)=0 throw () |
get the ID (right now this is "source device:mapping" IDs) | |
virtual const char * | gamepad::Gamepad::getSourceDeviceId (void)=0 throw () |
which source device is this? | |
virtual const char * | gamepad::Gamepad::getMappingId (void)=0 throw () |
which mapping is this gamepad using? | |
virtual eDeviceState | gamepad::Gamepad::getState (void)=0 throw () |
is the gamepad currently connected (sending events)? | |
virtual buttons_t | gamepad::Gamepad::getButtons (void)=0 throw () |
if button with index X is pressed then bit X will be set | |
virtual eButton | gamepad::Gamepad::getButton (IN int idx)=0 throw () |
retrieve the value of a particular button | |
virtual void | gamepad::Gamepad::getJoystick (IN int idx, OUT joystick_t &joy)=0 throw () |
retrieve the value of a particular joystick | |
virtual void | gamepad::Gamepad::getPot (IN int idx, OUT pot_value_t &pv)=0 throw () |
retrieve the value of a particular potentiometer | |
virtual eDpad | gamepad::Gamepad::getDpad (IN int idx)=0 throw () |
retrieve the value of a particular dpad | |
static void | gamepad::getButtonsChanged (IN buttons_t prev_buttons, IN buttons_t curr_buttons, OUT buttons_t &pressed, OUT buttons_t &released) throw () |
given previous + current button state, say what was pressed and released | |
smart_ptr< i18n::Manager > | gamepad::getConfigLocaleMgr (IN const char *primaryLocale, IN const char *defaultLocale, IN nstream::Folder *dataDirectory) |
return the localization manager for gamepad configuration | |
smart_ptr< i18n::Manager > | gamepad::getTypeLocaleMgr (IN const Type *type, IN const char *primaryLocale, IN const char *defaultLocale, IN nstream::Folder *dataDirectory) |
return the localization manager for the specified gamepad::Type | |
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enum | gamepad::eDpad { gamepad::eDpad_Centered = 0, gamepad::eDpad_Left = 1, gamepad::eDpad_Right = 2, gamepad::eDpad_Up = 4, gamepad::eDpad_Down = 8, gamepad::eDpad_UpLeft = eDpad_Up | eDpad_Left, gamepad::eDpad_UpRight = eDpad_Up | eDpad_Right, gamepad::eDpad_DownLeft = eDpad_Down | eDpad_Left, gamepad::eDpad_DownRight = eDpad_Down | eDpad_Right, gamepad::eDpad_Invalid = 16 } |
the current position of a dpad. More... | |
smart_ptr< Map > | gamepad::readMap (IN const Datahash *hash) |
read mapping from a datahash (often a text file) | |
smart_ptr< Datahash > | gamepad::writeMap (IN const Map *map) |
write mapping to a datahash (you can then use Datahash utility methods to write to a stream etc) | |
typedef uint32_t | gamepad::buttons_t |
all button values OR'd together | |
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enum | gamepad::eInputType { gamepad::eInput_Button = 0x01, gamepad::eInput_Joystick = 0x02, gamepad::eInput_Pot = 0x04, gamepad::eInput_Dpad = 0x08, gamepad::eInput_Invalid = 0x00 } |
smart_ptr< Type > | gamepad::readType (IN nstream::Stream *stream) |
read a gamepad type object from the given datahash | |
void | gamepad::addGamepadTypesInFolderToMap (IO nstream::Folder *folder, IO gamepad_type_map_t &map) |
load all gamepad objects in the specified folder, and add them to the provided map (keyed by name, see gamepad::Type::getName() ). | |
typedef std::map< std::string, smart_ptr< Type > > | gamepad::gamepad_type_map_t |
maps from name --> gamepad type object |
typedef uint32_t gamepad::buttons_t |
all button values OR'd together
Definition at line 93 of file gamepad-map.h.
typedef std::map<std::string, smart_ptr<Type> > gamepad::gamepad_type_map_t |
maps from name --> gamepad type object
Definition at line 118 of file gamepad-type.h.
enum gamepad::eDpad |
the current position of a dpad.
A dpad is a "Directional Pad", see http://en.wikipedia.org/wiki/D-pad
Definition at line 54 of file gamepad-map.h.
enum gamepad::eInputType |
A type of input object (button, joystick, potentiometer, directional pad...)
eInput_Button |
simple on/off button or switch |
eInput_Joystick |
2-axis joystick |
eInput_Pot |
potentiometer (1-dimensional variable) |
eInput_Dpad |
directional pad |
eInput_Invalid |
Definition at line 50 of file gamepad-type.h.
virtual Type* gamepad::Gamepad::getType | ( | void | ) | const throw () [pure virtual, inherited] |
what type of gamepad is this? This object (gamepad::Type) will tell you how many buttons, how many joysticks, etc.
virtual const char* gamepad::Gamepad::getId | ( | void | ) | throw () [pure virtual, inherited] |
get the ID (right now this is "source device:mapping" IDs)
virtual const char* gamepad::Gamepad::getSourceDeviceId | ( | void | ) | throw () [pure virtual, inherited] |
which source device is this?
virtual const char* gamepad::Gamepad::getMappingId | ( | void | ) | throw () [pure virtual, inherited] |
which mapping is this gamepad using?
virtual eDeviceState gamepad::Gamepad::getState | ( | void | ) | throw () [pure virtual, inherited] |
is the gamepad currently connected (sending events)?
virtual buttons_t gamepad::Gamepad::getButtons | ( | void | ) | throw () [pure virtual, inherited] |
if button with index X is pressed then bit X will be set
virtual eButton gamepad::Gamepad::getButton | ( | IN int | idx | ) | throw () [pure virtual, inherited] |
retrieve the value of a particular button
virtual void gamepad::Gamepad::getJoystick | ( | IN int | idx, | |
OUT joystick_t & | joy | |||
) | throw () [pure virtual, inherited] |
retrieve the value of a particular joystick
virtual void gamepad::Gamepad::getPot | ( | IN int | idx, | |
OUT pot_value_t & | pv | |||
) | throw () [pure virtual, inherited] |
retrieve the value of a particular potentiometer
virtual eDpad gamepad::Gamepad::getDpad | ( | IN int | idx | ) | throw () [pure virtual, inherited] |
retrieve the value of a particular dpad
static void gamepad::getButtonsChanged | ( | IN buttons_t | prev_buttons, | |
IN buttons_t | curr_buttons, | |||
OUT buttons_t & | pressed, | |||
OUT buttons_t & | released | |||
) | throw () [inline, static] |
given previous + current button state, say what was pressed and released
Definition at line 105 of file lib/gamepad/gamepad.h.
smart_ptr< i18n::Manager > gamepad::getConfigLocaleMgr | ( | IN const char * | locale, | |
IN const char * | defaultLocale, | |||
IN nstream::Folder * | dataDirectory | |||
) |
return the localization manager for gamepad configuration
smart_ptr< i18n::Manager > gamepad::getTypeLocaleMgr | ( | IN const Type * | type, | |
IN const char * | locale, | |||
IN const char * | defaultLocale, | |||
IN nstream::Folder * | dataDirectory | |||
) |
return the localization manager for the specified gamepad::Type
smart_ptr< Map > gamepad::readMap | ( | IN const Datahash * | hash | ) |
read mapping from a datahash (often a text file)
smart_ptr<Datahash> gamepad::writeMap | ( | IN const Map * | map | ) |
write mapping to a datahash (you can then use Datahash utility methods to write to a stream etc)
smart_ptr< Type > gamepad::readType | ( | IN nstream::Stream * | stream | ) |
read a gamepad type object from the given datahash
void gamepad::addGamepadTypesInFolderToMap | ( | IO nstream::Folder * | folder, | |
IO gamepad_type_map_t & | map | |||
) |
load all gamepad objects in the specified folder, and add them to the provided map (keyed by name, see gamepad::Type::getName() ).
This method is NOT recursive (it does not parse subfolders if any).