Functions

Gamepad Vector Graphics Dialog Elements
[Gamepad Library APIs]

These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx). More...

Collaboration diagram for Gamepad Vector Graphics Dialog Elements:

Functions

const char * gamepad::getVgfxTestElementName (void) throw ()
 what is the name of the testing element?
const char * gamepad::getVgfxSimpleElementName (void) throw ()
 what is the name of the simple rendering element?
void gamepad::registerVgfxTestFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer)
 register the vgfx-based testing dialog Element with the dialog Manager
void gamepad::registerVgfxSimpleFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer)
 register the vgfx-based simple rendering dialog Element with the Manager

Detailed Description

These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx).


Function Documentation

const char * gamepad::getVgfxTestElementName ( void   )  throw ()

what is the name of the testing element?

const char * gamepad::getVgfxSimpleElementName ( void   )  throw ()

what is the name of the simple rendering element?

void gamepad::registerVgfxTestFactory ( IN smart_ptr< Manager > &  gamepadMgr,
IN dialog::Manager *  dialogMgr,
IN smart_ptr< vgfx::Drawer > &  drawer 
)

register the vgfx-based testing dialog Element with the dialog Manager

void gamepad::registerVgfxSimpleFactory ( IN smart_ptr< Manager > &  gamepadMgr,
IN dialog::Manager *  dialogMgr,
IN smart_ptr< vgfx::Drawer > &  drawer 
)

register the vgfx-based simple rendering dialog Element with the Manager