These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx). More...
![]() |
Functions | |
const char * | gamepad::getVgfxTestElementName (void) throw () |
what is the name of the testing element? | |
const char * | gamepad::getVgfxSimpleElementName (void) throw () |
what is the name of the simple rendering element? | |
void | gamepad::registerVgfxTestFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer) |
register the vgfx-based testing dialog Element with the dialog Manager | |
void | gamepad::registerVgfxSimpleFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer) |
register the vgfx-based simple rendering dialog Element with the Manager |
These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx).
const char * gamepad::getVgfxTestElementName | ( | void | ) | throw () |
what is the name of the testing element?
const char * gamepad::getVgfxSimpleElementName | ( | void | ) | throw () |
what is the name of the simple rendering element?
void gamepad::registerVgfxTestFactory | ( | IN smart_ptr< Manager > & | gamepadMgr, | |
IN dialog::Manager * | dialogMgr, | |||
IN smart_ptr< vgfx::Drawer > & | drawer | |||
) |
register the vgfx-based testing dialog Element with the dialog Manager
void gamepad::registerVgfxSimpleFactory | ( | IN smart_ptr< Manager > & | gamepadMgr, | |
IN dialog::Manager * | dialogMgr, | |||
IN smart_ptr< vgfx::Drawer > & | drawer | |||
) |
register the vgfx-based simple rendering dialog Element with the Manager