These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx). More...
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Functions | |
| const char * | gamepad::getVgfxTestElementName (void) throw () |
| what is the name of the testing element? | |
| const char * | gamepad::getVgfxSimpleElementName (void) throw () |
| what is the name of the simple rendering element? | |
| void | gamepad::registerVgfxTestFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer) |
| register the vgfx-based testing dialog Element with the dialog Manager | |
| void | gamepad::registerVgfxSimpleFactory (IN smart_ptr< Manager > &gamepadMgr, IN dialog::Manager *dialogMgr, IN smart_ptr< vgfx::Drawer > &drawer) |
| register the vgfx-based simple rendering dialog Element with the Manager | |
These are dialog::Element objects that are rendered using the Vector Graphics Engine (vgfx).
| const char * gamepad::getVgfxTestElementName | ( | void | ) | throw () |
what is the name of the testing element?
| const char * gamepad::getVgfxSimpleElementName | ( | void | ) | throw () |
what is the name of the simple rendering element?
| void gamepad::registerVgfxTestFactory | ( | IN smart_ptr< Manager > & | gamepadMgr, | |
| IN dialog::Manager * | dialogMgr, | |||
| IN smart_ptr< vgfx::Drawer > & | drawer | |||
| ) |
register the vgfx-based testing dialog Element with the dialog Manager
| void gamepad::registerVgfxSimpleFactory | ( | IN smart_ptr< Manager > & | gamepadMgr, | |
| IN dialog::Manager * | dialogMgr, | |||
| IN smart_ptr< vgfx::Drawer > & | drawer | |||
| ) |
register the vgfx-based simple rendering dialog Element with the Manager
1.7.1