use this object to render a particular gamepad Type -- assuming it has a vgfx file. More...
#include <gamepad-vgfx.h>
Public Member Functions | |
virtual | ~TypeVgfxRenderer (void) throw () |
virtual void | setIntensity (IN const char *logical_name, IN float intensity)=0 |
set the intensity of the given control. | |
virtual void | setPosition (IN const char *logical_name, IN float x, IN float y)=0 |
sets position of the given control. | |
virtual void | draw (IN int xOffset, IN int yOffset, IN int width, IN int height)=0 |
Static Public Member Functions | |
static smart_ptr < TypeVgfxRenderer > | create (IN Type *type, IN smart_ptr< vgfx::Drawer > &drawer) |
use this object to render a particular gamepad Type -- assuming it has a vgfx file.
Definition at line 53 of file gamepad-vgfx.h.
gamepad::TypeVgfxRenderer::~TypeVgfxRenderer | ( | void | ) | throw () [virtual] |
Definition at line 41 of file gamepad-vgfx.cpp.