Public Member Functions | Static Public Member Functions

gamepad::TypeVgfxRenderer Class Reference
[Gamepad Dialog Elements]

use this object to render a particular gamepad Type -- assuming it has a vgfx file. More...

#include <gamepad-vgfx.h>

Inheritance diagram for gamepad::TypeVgfxRenderer:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual ~TypeVgfxRenderer (void) throw ()
virtual void setIntensity (IN const char *logical_name, IN float intensity)=0
 set the intensity of the given control.
virtual void setPosition (IN const char *logical_name, IN float x, IN float y)=0
 sets position of the given control.
virtual void draw (IN int xOffset, IN int yOffset, IN int width, IN int height)=0

Static Public Member Functions

static smart_ptr
< TypeVgfxRenderer
create (IN Type *type, IN smart_ptr< vgfx::Drawer > &drawer)

Detailed Description

use this object to render a particular gamepad Type -- assuming it has a vgfx file.

Definition at line 53 of file gamepad-vgfx.h.


Constructor & Destructor Documentation

gamepad::TypeVgfxRenderer::~TypeVgfxRenderer ( void   )  throw () [virtual]

Definition at line 41 of file gamepad-vgfx.cpp.


The documentation for this class was generated from the following files: