gamepad-vgfx.h

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00001 /*
00002  * gamepad-vgfx.h
00003  *
00004  * Copyright (C) 2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Drawing gamepad Type objects using vector graphics engine (vgfx) in OpenGL
00032  */
00033 
00034 #ifndef GAMEPAD_GAMEPAD_VGFX_H__
00035 #define GAMEPAD_GAMEPAD_VGFX_H__
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "gamepad/manager.h"
00039 #include "vgfx/drawer.h"
00040 
00041 
00042 namespace gamepad {
00043 
00044 
00045 /// \ingroup gamepad_api
00046 /// \defgroup gamepad_element Gamepad Dialog Elements
00047 ///
00048 /*@{*/
00049 
00050 
00051 /// use this object to render a particular gamepad Type -- assuming it has a
00052 ///     vgfx file.
00053 class TypeVgfxRenderer {
00054 public:
00055         // virtual destructor --------------------------------------------------
00056         virtual ~TypeVgfxRenderer(void) throw();
00057 
00058         // gamepad::TypeVgfxRenderer class interface methods -------------------
00059 
00060         /// set the intensity of the given control.  0 is completely faded out,
00061         ///     1 is full intensity.  Only values from 0 to 1 are allowed.
00062         virtual void setIntensity(IN const char * logical_name,
00063                                 IN float intensity) = 0;
00064 
00065         /// sets position of the given control.  x and y vary from 0 to 1.
00066         ///     single-dimension controls (pots, buttons) only use the x value.
00067         virtual void setPosition(IN const char * logical_name,
00068                                 IN float x, IN float y) = 0;
00069 
00070         virtual void draw(IN int xOffset, IN int yOffset,
00071                                 IN int width, IN int height) = 0;
00072 
00073         // public static methods (factories) -----------------------------------
00074         static smart_ptr<TypeVgfxRenderer> create(IN Type * type,
00075                                 IN smart_ptr<vgfx::Drawer>& drawer);
00076 };
00077 
00078 
00079 
00080 };      // gamepad namespace
00081 
00082 
00083 #endif  // GAMEPAD_GAMEPAD_VGFX_H__
00084