create(IN Type *type, IN smart_ptr< vgfx::Drawer > &drawer) | gamepad::TypeVgfxRenderer | [static] |
draw(IN int xOffset, IN int yOffset, IN int width, IN int height)=0 | gamepad::TypeVgfxRenderer | [pure virtual] |
setIntensity(IN const char *logical_name, IN float intensity)=0 | gamepad::TypeVgfxRenderer | [pure virtual] |
setPosition(IN const char *logical_name, IN float x, IN float y)=0 | gamepad::TypeVgfxRenderer | [pure virtual] |
~TypeVgfxRenderer(void) | gamepad::TypeVgfxRenderer | [virtual] |