#include "gamepad-vgfx.h"
#include "color/color.h"
#include "perf/perf.h"
#include "vgfx/request.h"
#include "vgfx/vgfx.h"
Go to the source code of this file.
Namespaces | |
namespace | gamepad |
Functions | |
static void | gamepad::addFloat (IN dictionary_t &data, IN const char *key, IN float val) |
static bool | gamepad::getField (IN vgfx::ObjectMap *map, IN const char *id, IN const char *field, OUT std::string &value) |
static void | gamepad::addOrMoveObject (IN vgfx::ObjectMap *map, IN vgfx::Drawer *drawer, IN const char *baseId, IN const char *newId, IN float x, IN float y, IN float phi) |
static void | gamepad::removeObject (IN vgfx::ObjectMap *map, IN const char *id) |