Namespaces | Functions

gamepad-vgfx.cpp File Reference

#include "gamepad-vgfx.h"
#include "color/color.h"
#include "perf/perf.h"
#include "vgfx/request.h"
#include "vgfx/vgfx.h"
Include dependency graph for gamepad-vgfx.cpp:

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Namespaces

namespace  gamepad

Functions

static void gamepad::addFloat (IN dictionary_t &data, IN const char *key, IN float val)
static bool gamepad::getField (IN vgfx::ObjectMap *map, IN const char *id, IN const char *field, OUT std::string &value)
static void gamepad::addOrMoveObject (IN vgfx::ObjectMap *map, IN vgfx::Drawer *drawer, IN const char *baseId, IN const char *newId, IN float x, IN float y, IN float phi)
static void gamepad::removeObject (IN vgfx::ObjectMap *map, IN const char *id)