#include "gamepad-type.h"#include "common/wave_ex.h"#include "datahash/datahash_util.h"#include "datahash/datahash_text.h"#include "perf/perf.h"#include "util/file.h"
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Namespaces | |
| namespace | gamepad |
Functions | |
| smart_ptr< Type > | gamepad::readType (IN nstream::Stream *stream) |
| read a gamepad type object from the given datahash | |
| void | gamepad::addGamepadTypesInFolderToMap (IO nstream::Folder *folder, IO gamepad_type_map_t &map) |
| load all gamepad objects in the specified folder, and add them to the provided map (keyed by name, see gamepad::Type::getName() ). | |
Variables | |
| const char * | gamepad::s_extension = "gamepad" |
| static const input_entry_t | gamepad::s_inputTypes [] |
1.7.1