#include "gamepad-type.h"
#include "common/wave_ex.h"
#include "datahash/datahash_util.h"
#include "datahash/datahash_text.h"
#include "perf/perf.h"
#include "util/file.h"
Go to the source code of this file.
Namespaces | |
namespace | gamepad |
Functions | |
smart_ptr< Type > | gamepad::readType (IN nstream::Stream *stream) |
read a gamepad type object from the given datahash | |
void | gamepad::addGamepadTypesInFolderToMap (IO nstream::Folder *folder, IO gamepad_type_map_t &map) |
load all gamepad objects in the specified folder, and add them to the provided map (keyed by name, see gamepad::Type::getName() ). | |
Variables | |
const char * | gamepad::s_extension = "gamepad" |
static const input_entry_t | gamepad::s_inputTypes [] |