#include "gamepad-map.h"
#include "datahash/datahash_util.h"
#include "util/parsing.h"
Go to the source code of this file.
Namespaces | |
namespace | gamepad |
Functions | |
smart_ptr< Map > | gamepad::readMap (IN const Datahash *hash) |
read mapping from a datahash (often a text file) |