#include "gamepad-config.h"
#include "datahash/datahash_text.h"
#include "datahash/datahash_util.h"
#include "util/uuid.h"
Go to the source code of this file.
Namespaces | |
namespace | gamepad |
Defines | |
#define | INSTRUCT_ENTRY(name, token) { eInstruction_ ## name , token } , |
Typedefs | |
typedef std::multimap< int, std::string > | gamepad::priority_map_t |
Functions | |
static const instruct_rec_t * | gamepad::getInstructionRecord (IN eInstruction instruct) |
void | gamepad::addToMultimap (IN priority_map_t &map, IN int key, IN const char *val) |
static bool | gamepad::notEqual (IN const char *string1, IN const char *string2A, IN const char *string2B) |
const char * | gamepad::getInstructionToken (IN eInstruction instruct) |
handy string token given enum (can be used as key for localized string) | |
Variables | |
static const instruct_rec_t | gamepad::s_instructionRecords [] |
static const int | gamepad::s_interleave = 8 |
static const float | gamepad::s_buttonThreshold = 0.95 |
#define INSTRUCT_ENTRY | ( | name, | ||
token | ||||
) | { eInstruction_ ## name , token } , |
Definition at line 48 of file gamepad-config.cpp.