linux-input.h

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00001 /*
00002  * linux-input.h
00003  *
00004  * Copyright (C) 2009  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Library to expose gamepad devices through the linux input (event) model.
00032  */
00033 
00034 #ifndef GAMEPAD_LINUX_INPUT_H__
00035 #define GAMEPAD_LINUX_INPUT_H__
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "source-device/source-device.h"
00039 #include "threadsafe/smart_ptr.h"
00040 
00041 
00042 namespace gamepad {
00043 
00044 
00045 /// \ingroup source_device
00046 /// \defgroup linux_input Linux Input Gamepad Devices (Deprecated)
00047 ///
00048 /// APIs to provide gamepad::SourceDevice objects based on the linux input
00049 /// event model (see the header file /usr/include/linux/input.h). 
00050 ///
00051 /// Note that this source device implementation is no longer used.
00052 /// Unfortunately, that means there is no support for force feedback (rumble)
00053 /// in Linux.  I suspect the future of gamepad (including force feedback)
00054 /// is the joystick APIs, since they have a straightforward security model.
00055 /*@{*/
00056 
00057 
00058 /// Use this method to create a gamepad::SourceDeviceFactory object capable of
00059 ///     providing SourceDevice objects from the linux input event API.
00060 /// By default, force feedback effects will be disabled.  I've found them to be
00061 ///     very unstable.  But you can try turning them on in case you think your
00062 ///     kernel can handle it.  In particular, playing force feedback effects and
00063 ///     then unplugging the USB adapter causes the kernel to lock.  I've found
00064 ///     this happens mostly if you reset force feedback requests often (~100Hz).
00065 ///     If you only update force feedback requests in response to user actions
00066 ///     (~10Hz) I've found the kernel to be much happier.  (To be fair, this is
00067 ///     almost certainly a driver bug running in kernel space and not the kernel
00068 ///     itself).
00069 smart_ptr<SourceDeviceFactory> getLinuxInputSourceDeviceFactory(
00070                         IN bool wantForceFeedbackAtRiskOfKernelCrash = false);
00071 
00072 
00073 
00074 };      // gamepad namespace
00075 
00076 #endif  // GAMEPAD_LINUX_INPUT_H__
00077