00001 /* 00002 * linux-input.h 00003 * 00004 * Copyright (C) 2009 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Library to expose gamepad devices through the linux input (event) model. 00032 */ 00033 00034 #ifndef GAMEPAD_LINUX_INPUT_H__ 00035 #define GAMEPAD_LINUX_INPUT_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "source-device/source-device.h" 00039 #include "threadsafe/smart_ptr.h" 00040 00041 00042 namespace gamepad { 00043 00044 00045 /// \ingroup source_device 00046 /// \defgroup linux_input Linux Input Gamepad Devices (Deprecated) 00047 /// 00048 /// APIs to provide gamepad::SourceDevice objects based on the linux input 00049 /// event model (see the header file /usr/include/linux/input.h). 00050 /// 00051 /// Note that this source device implementation is no longer used. 00052 /// Unfortunately, that means there is no support for force feedback (rumble) 00053 /// in Linux. I suspect the future of gamepad (including force feedback) 00054 /// is the joystick APIs, since they have a straightforward security model. 00055 /*@{*/ 00056 00057 00058 /// Use this method to create a gamepad::SourceDeviceFactory object capable of 00059 /// providing SourceDevice objects from the linux input event API. 00060 /// By default, force feedback effects will be disabled. I've found them to be 00061 /// very unstable. But you can try turning them on in case you think your 00062 /// kernel can handle it. In particular, playing force feedback effects and 00063 /// then unplugging the USB adapter causes the kernel to lock. I've found 00064 /// this happens mostly if you reset force feedback requests often (~100Hz). 00065 /// If you only update force feedback requests in response to user actions 00066 /// (~10Hz) I've found the kernel to be much happier. (To be fair, this is 00067 /// almost certainly a driver bug running in kernel space and not the kernel 00068 /// itself). 00069 smart_ptr<SourceDeviceFactory> getLinuxInputSourceDeviceFactory( 00070 IN bool wantForceFeedbackAtRiskOfKernelCrash = false); 00071 00072 00073 00074 }; // gamepad namespace 00075 00076 #endif // GAMEPAD_LINUX_INPUT_H__ 00077