#include "gamepad/manager.h"
Go to the source code of this file.
Classes |
struct | gamepad::config_status_t |
| specifies the current status of gamepad configuration More...
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class | gamepad::Configurator |
Namespaces |
namespace | gamepad |
Enumerations |
enum | gamepad::eInstruction {
gamepad::eInstruction_Calibrate = 0x401,
gamepad::eInstruction_ButtonPress = 0x111,
gamepad::eInstruction_DpadCenter = 0x310,
gamepad::eInstruction_DpadLeft = 0x311,
gamepad::eInstruction_DpadRight = 0x312,
gamepad::eInstruction_DpadUp = 0x313,
gamepad::eInstruction_DpadDown = 0x314,
gamepad::eInstruction_JoyCenter = 0x320,
gamepad::eInstruction_JoyLeft = 0x321,
gamepad::eInstruction_JoyUp = 0x322,
gamepad::eInstruction_PotCenter = 0x330,
gamepad::eInstruction_PotExtreme = 0x331,
gamepad::eInstruction_RequestControl = 0x100,
gamepad::eInstruction_PressMainAction = 0x200,
gamepad::eInstruction_ExternalEvent = 0x400,
gamepad::eInstruction_Invalid = 0
} |
| instruction set for user
More...
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Functions |
const char * | gamepad::getInstructionToken (IN eInstruction instruct) |
| handy string token given enum (can be used as key for localized string)
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