Classes | Namespaces | Enumerations | Functions

gamepad-config.h File Reference

#include "gamepad/manager.h"
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Classes

struct  gamepad::config_status_t
 specifies the current status of gamepad configuration More...
class  gamepad::Configurator

Namespaces

namespace  gamepad

Enumerations

enum  gamepad::eInstruction {
  gamepad::eInstruction_Calibrate = 0x401,
  gamepad::eInstruction_ButtonPress = 0x111,
  gamepad::eInstruction_DpadCenter = 0x310,
  gamepad::eInstruction_DpadLeft = 0x311,
  gamepad::eInstruction_DpadRight = 0x312,
  gamepad::eInstruction_DpadUp = 0x313,
  gamepad::eInstruction_DpadDown = 0x314,
  gamepad::eInstruction_JoyCenter = 0x320,
  gamepad::eInstruction_JoyLeft = 0x321,
  gamepad::eInstruction_JoyUp = 0x322,
  gamepad::eInstruction_PotCenter = 0x330,
  gamepad::eInstruction_PotExtreme = 0x331,
  gamepad::eInstruction_RequestControl = 0x100,
  gamepad::eInstruction_PressMainAction = 0x200,
  gamepad::eInstruction_ExternalEvent = 0x400,
  gamepad::eInstruction_Invalid = 0
}
 

instruction set for user

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Functions

const char * gamepad::getInstructionToken (IN eInstruction instruct)
 handy string token given enum (can be used as key for localized string)