direct-input.h

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00001 /*
00002  * direct-input.h
00003  *
00004  * Copyright (C) 2010  Thomas A. Vaughan
00005  * All rights reserved.
00006  *
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions are met:
00010  *     * Redistributions of source code must retain the above copyright
00011  *       notice, this list of conditions and the following disclaimer.
00012  *     * Redistributions in binary form must reproduce the above copyright
00013  *       notice, this list of conditions and the following disclaimer in the
00014  *       documentation and/or other materials provided with the distribution.
00015  *     * Neither the name of the <organization> nor the
00016  *       names of its contributors may be used to endorse or promote products
00017  *       derived from this software without specific prior written permission.
00018  *
00019  * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY
00020  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00021  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00022  * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY
00023  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00024  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00025  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00026  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00027  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00028  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00029  *
00030  *
00031  * Library to expose gamepad devices through the DirectInput APIs.
00032  */
00033 
00034 #ifndef GAMEPAD_DIRECT_INPUT_H__
00035 #define GAMEPAD_DIRECT_INPUT_H__
00036 
00037 // includes --------------------------------------------------------------------
00038 #include "source-device/source-device.h"
00039 #include "threadsafe/smart_ptr.h"
00040 
00041 
00042 namespace gamepad {
00043 
00044 
00045 /// \ingroup source_device
00046 /// \defgroup direct_input DirectInput Gamepad Devices
00047 ///
00048 /// APIs to provide gamepad::SourceDevice objects based on the Microsoft
00049 /// DirectX DirectInput APIs.
00050 ///
00051 /// This library uses Microsoft's DirectInput APIs as the authoritative
00052 /// source for gamepad events, because (presumably) this is Microsoft's
00053 /// best attempt to meet the needs of game programmers.
00054 ///
00055 /// Suprisingly, DirectInput has broken support for Microsoft's own
00056 /// most famous controller, the XBox360 gamepad.  See the wikipedia
00057 /// XInput entry for some technical description and possible
00058 /// explanations: http://en.wikipedia.org/wiki/Xinput
00059 /*@{*/
00060 
00061 
00062 /// Use this method to create a gamepad::SourceDeviceFactory object capable of
00063 ///     providing SourceDevice objects from the DirectInput API.
00064 smart_ptr<SourceDeviceFactory> getDirectInputSourceDeviceFactory(void);
00065 
00066 
00067 
00068 };      // gamepad namespace
00069 
00070 #endif  // GAMEPAD_DIRECT_INPUT_H__
00071