00001 /* 00002 * direct-input.h 00003 * 00004 * Copyright (C) 2010 Thomas A. Vaughan 00005 * All rights reserved. 00006 * 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * * Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * * Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * * Neither the name of the <organization> nor the 00016 * names of its contributors may be used to endorse or promote products 00017 * derived from this software without specific prior written permission. 00018 * 00019 * THIS SOFTWARE IS PROVIDED BY THOMAS A. VAUGHAN ''AS IS'' AND ANY 00020 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00021 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00022 * DISCLAIMED. IN NO EVENT SHALL THOMAS A. VAUGHAN BE LIABLE FOR ANY 00023 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00024 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00025 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00026 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00027 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00028 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00029 * 00030 * 00031 * Library to expose gamepad devices through the DirectInput APIs. 00032 */ 00033 00034 #ifndef GAMEPAD_DIRECT_INPUT_H__ 00035 #define GAMEPAD_DIRECT_INPUT_H__ 00036 00037 // includes -------------------------------------------------------------------- 00038 #include "source-device/source-device.h" 00039 #include "threadsafe/smart_ptr.h" 00040 00041 00042 namespace gamepad { 00043 00044 00045 /// \ingroup source_device 00046 /// \defgroup direct_input DirectInput Gamepad Devices 00047 /// 00048 /// APIs to provide gamepad::SourceDevice objects based on the Microsoft 00049 /// DirectX DirectInput APIs. 00050 /// 00051 /// This library uses Microsoft's DirectInput APIs as the authoritative 00052 /// source for gamepad events, because (presumably) this is Microsoft's 00053 /// best attempt to meet the needs of game programmers. 00054 /// 00055 /// Suprisingly, DirectInput has broken support for Microsoft's own 00056 /// most famous controller, the XBox360 gamepad. See the wikipedia 00057 /// XInput entry for some technical description and possible 00058 /// explanations: http://en.wikipedia.org/wiki/Xinput 00059 /*@{*/ 00060 00061 00062 /// Use this method to create a gamepad::SourceDeviceFactory object capable of 00063 /// providing SourceDevice objects from the DirectInput API. 00064 smart_ptr<SourceDeviceFactory> getDirectInputSourceDeviceFactory(void); 00065 00066 00067 00068 }; // gamepad namespace 00069 00070 #endif // GAMEPAD_DIRECT_INPUT_H__ 00071