| dump(void) const =0 | gamepad::Type | [pure virtual] |
| getAllInputs(OUT VecString &logicalNames) const =0 | gamepad::Type | [pure virtual] |
| getId(void) const =0 | gamepad::Type | [pure virtual] |
| getInputCount(IN eInputType type) const =0 | gamepad::Type | [pure virtual] |
| getInputTypes(IN const char *logicalName) const =0 | gamepad::Type | [pure virtual] |
| getLogicalIndex(IN const char *logicalName, IN eInputType type)=0 | gamepad::Type | [pure virtual] |
| getLogicalName(IN eInputType type, IN int idx) const =0 | gamepad::Type | [pure virtual] |
| getMainButton(void) const =0 | gamepad::Type | [pure virtual] |
| getName(void) const =0 | gamepad::Type | [pure virtual] |
| getVgfx(void)=0 | gamepad::Type | [pure virtual] |
| ~Type(void) | gamepad::Type | [virtual] |
1.7.1