dump(void) const =0 | gamepad::Type | [pure virtual] |
getAllInputs(OUT VecString &logicalNames) const =0 | gamepad::Type | [pure virtual] |
getId(void) const =0 | gamepad::Type | [pure virtual] |
getInputCount(IN eInputType type) const =0 | gamepad::Type | [pure virtual] |
getInputTypes(IN const char *logicalName) const =0 | gamepad::Type | [pure virtual] |
getLogicalIndex(IN const char *logicalName, IN eInputType type)=0 | gamepad::Type | [pure virtual] |
getLogicalName(IN eInputType type, IN int idx) const =0 | gamepad::Type | [pure virtual] |
getMainButton(void) const =0 | gamepad::Type | [pure virtual] |
getName(void) const =0 | gamepad::Type | [pure virtual] |
getVgfx(void)=0 | gamepad::Type | [pure virtual] |
~Type(void) | gamepad::Type | [virtual] |